Thursday, April 30, 2009

Vent Servers Versus Teamspeak

Teamspeak and Ventrilo are inherently rather similar applications. Both of them use VoIP technology in a client-server layout, allowing game players and others to talk online. That means that many users install their software on their home computer, called the client, which is organized through the server, or central hub. This server should be placed in a well connected local data center to keep latency at a minimum.

Gamers using these applications are able to plan strategies, talk to one another in real time, and communicate with one another without having to take the time to type. People who don't game can also hold meetings using multiple people at once more effectively than many other methods.

Group study is a lot easier using this type of application, as is planning family get togethers, or any other occasion where you need to allow multiple people to talk in real time, but don't have conference call capabilities. It's a lot cheaper and easier than making multiple long distance calls, and it's a lot easier to organize things when you don't have to relay information. Plus, there's no per minute fee on Vent servers, and they're easy to use.

Most often, both of these applications are used with computer headsets. However, both of them also work well with just speakers and a microphone. Some of the most popular games using these Mystery Date include Counterstrike, Everquest and World of Warcraft. However, any other online game that requires players to use team work to accomplish its objectives can benefit from Vent servers and similar applications. There are client side applications for both voice utilities for Apple OS X, Windows, and a number of Unix-based OSes.

Vent Servers

Ventrilo was first released in August of 2002, replacing outdated methods for talking to other players like Roger Wilco. While it hasn't completely taken over the market, Vent servers make up a big portion of the servers in the multi-user VoIP industry recently. Ventrilo primarily uses TCP for communications and can be bandwidth intensive, depending on the active codecs used. Users of Ventrilo tend to like the light-weight, simple interface for client computers.

Teamspeak Servers

Initially released in Cerebus a little later than Ventrilo, Teamspeak's current version is Teamspeak 2. This application uses mostly UDP. Because it relies heavily on SQL databases on the server side, it's very processor intensive and can run much more slowly than Vent servers usually do. This makes it a poor choice for people with older or slower computers, who may find it gets in the way of play. There's a lot to the client interface, but this makes it somewhat bulkier and harder to use than Ventrilo.

As online voice communication methods continue to evolve, this competitive environment will keep producing more options. That means that online gamers and nongamers will be able to use Vent servers and other applications to communicate better with one another. Just about anyone can benefit from these kinds of applications, whether they're a business, gamer, family, Tetris organization or any other type of group.

Teamspeak versus href="ugt-servers.com">Vent Servers Article.

Patent Enforcement in Taiwan

Due to globalization in recent awareness in the area of IP, Taiwan has revised its IP laws recently numerous times to strengthen IP protection and making its Patent Act as per All-Star Comics the international standards. Thats the reason most people are not well aware of the various legal implications mostly in the area of patent prosecution and infringement. Patent infringement generally refers to exploitation of a patent without the consent of the patent holder. It includes:

  • Manufacturing of the patented products,

  • Offering the patented product for sale, selling, using, or importing patented products to the patent protected territory,

  • Using the patented process or method and
  • Using, selling, or importing products or articles made through direct 1948 Bowman baseball cards of the patented process

    As per the Article 56 of the Taiwan Patent Act, "the scope of an invention's patent rights shall be determined based on the claim(s) set forth in the specification of the invention. The descriptions and drawings of the invention may be used as a reference when interpreting the scope of the claims in the patent application."

    Thus patentees and exclusive licensees may pursue claims for damages to anyone involve in the direct or indirect infringement of the patented article within two years from the time they become aware of the infringement, or within ten years from the time of the infringing act if they were not previously aware of it, under Article 84 of the Patent Act.

    The possible civil remedies according to the Taiwan Patent Act include the following according to the Article 216 of the Civil Code:

  • Claims for damages suffered,

  • Destruction of the infringing products,

  • Destruction of the materials used to make the infringing products,

  • Publication of the court ruling in a newspaper and

  • Any combination of the above

    Additionally Article 85 of the Patent Act describes two ways to quantify the damages caused by an infringement. The first involves subtracting a) the profit earned by the patentee through the use of his/her patent after the infringement, from b) the profit normally expected through use of the patent over the same period of time. The second method considers the profit derived from the infringer's sale of the infringing goods. The court in either case, it may increase the amount of damages allowed, if determines that the infringing act was intentional. There is no criminal remedies and prosecution for the patent violation in Taiwan.

    Vinod Kumar Singh
    Content Writer - IP/Patent Intelligence

    Email: vinod.patent@gmail.com
    Mobile: +919392387277
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